DesignOps LARP

(live action roleplay)

Inviting teams to understand each other — and the design system — through play

Rolling out Atlassian’s marketing org’s new design system wasn’t just component enforcement; it was about getting teams to get work done better, faster. From the sheets of my roleplaying background, I designed and led a hands-on workshop with the goals of onboarding, training, and evoking empathy.

Role
Owner, design lead, facilitator

Teams
Marketing, Design, Development, Brand, Product

Focus Areas
Design ops,  team alignment, process design, facilitation

Team of cishet men collaborating

Background

Atlassian’s marketing organization is made of UX/UI designers, developers, and marketing managers. The customer journey was split across many facets. Each team had separate priorities, goals, and success metrics and experienced a lot of friction during campaigns.

Unclear roles and responsibilities

Everyone was putting in the work— but siloed.

Had no clear way to submit or prioritize work, so strategy often got lost in the shuffle

Marketing managers

Outnumbered by designers, with tight deadlines and incomplete design resources

Developers

Worked with an outdated pattern library and had no clear path to validate work with devs

Designers

Paper prototyping

Roleplay is inherently an empathy exercise. I leveraged this by designing a paper-prototyping activity where participants swapped roles to experience each other’s workflows.

  • Teams recreated a webpage with paper prototypes

  • Each role came with goals, rules, and limitations

  • Win condition: fulfill the brief

Close-up of paper prototype supplies

The exercise mirrored real frustrations of each other’s roles — people said:

“But it doesn’t look like the design!”

- developer

“We’re not ready for a dev yet.”

- marketing manager

“Is there a component for this #!*t?!”

- designer

Tools alone don’t make adoption happen — understanding does.

Outcome

Once people could see what others were struggling with, collaboration naturally improved.

Teams understood each other’s roles better

Every team invested in the design system

Immediate improvements in communication, validation, and proactive collaboration

Co-created a cultural touchpoint that made ongoing adoption easier

Previous
Previous

Marketing design system

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Next

Visual design work